Google Stadia users now can claim four free games
Get ready Stadia gamers, you now have access to two more free games as a part of your Stadia Pro membership.
Stadia Founder and Premiere users now have access to Tomb Raider: Definitive Edition and Farming Simulator 19 Platinum edition for free.
If you previously purchased either game before the claiming period, you can request a refund.
The December addition doubles Stadia’s current Pro benefits from just Destiny 2 and Samurai Showdown.
Google Stadia was launched at a price of $169(CAD) and an additional $10 per month charge through PRO subscription to play the games in 4K resolution.
All Stadia’s currently sold, including both the Premiere and Founders’ editions include three months of Stadia Pro as a part of the purchase.
Google’s foray into gaming has arrived, not with a bang, but a series of clear screw-ups. This is unexpected from the international company many consider to be the standard-bearer for industry disruption.
From pre-launch to launch, just about everything that could go wrong did.
Products failed to ship on time, with founders receiving their codes or controllers later than the November 19th arrival time promised. Users had to wait for their controller before playing, in effect ensuring the Stadia functioned like a console, by requiring the actual product to be in the hands of players, before being able to play.
Advertising clearly oversold the current capacity of the product including the inclusion of base services such as Google Assistant or social features.
Perhaps more worrying for many, most if not all games did not stream in native 4K, instead being upscaled from an inferior quality product to a 4K output.
The problems continued. Instead of the standard 20-30 games on launch, Stadia would begin with roughly a dozen, thankfully that number was raised after intense public outcry from the gaming base.
That outcry though doesn’t seem to have fixed the Stadia store where bundles seem to actually cost more than purchasing the products separately.
While these problems are serious and show a definite lack of understanding from Google when it comes to the gaming industry and perhaps even its own product, the mistakes did not decimate the product, at least for myself.
Once in my hand, and Red Dead purchased, I found myself seamlessly playing on my phone, computer, and TV in a seamless fashion. I could then switch to Assasins Creed a 70 GB + download within seconds.
I paid roughly $200 Canadian dollars to have access in theory to a permanently upgraded rig, alongside a $10 monthly fee.
For a PC gamer who normally spends thousands on a computer, the cost savings where serious. The flexibility though of being able to play virtually anywhere in my house including my bed and my girlfriend’s home was perhaps the most satisfying.
While certainly not as detailed as the Xbox One Pro, PS5, or high-end PC, there’s no denying that Google has put forward a product that can disrupt the entire industry, especially as updates continue to roll out and internet speeds continue to rapidly increase especially with the coming addition of 5G networks.
This is perhaps why the overall failure of Google to roll out its product properly is most disappointing.
Google had in its hand a truly revolutionary product that could take a serious share of the gaming market from the big four standard devices and it chose to rush it out instead of waiting a few extra weeks and calming down its marketing in order to keep expectations in line with reality.
Will that mistake harm the product long-term?
For now, I’d venture that the product can grow, but only if Google actively focuses on improving it by reaching the promised 4K native stream and bringing on far more games before competitors from Nvidia or Microsoft make it on the broader market.
Google’s foray into cloud gaming appears to have hit another snag as the tech company launches its newest platform with users largely unable to use the service.
Why? Well, the invitation code to get in simply has not arrived for many, including those who ordered on June 6th, the very first day you could order.
While users publically call the company out, the slow invitation code role out on top of the platitudes of missing features including screen capture achievements and the rather small number of game choices could further derail the launch of the product.
In response to the massive flood online, Stadia responded to some users that the code will be sent once the package is shipped.
Social media users rapidly responded that they still had not received their code even after the package was shipped.
Following further public outcries regarding codes not arriving on time, the company acknowledge the problem by posting the following on the Stadia Discord channel.
“Hi @everyone, We’re aware that some of you who pre-ordered Founder’s Edition may not have received your invite codes in the expected time-frame. The Stadia team is actively investigating this issue, and we’ll be back with an update as soon as possible. Thank you for your patience.” -ChrisFromGoogle
UPDATE: While Google employees have said they are actively working on the problem, it appears on the second day of launch, many users who ordered and received a controller, have yet to receive an invite code.
UPDATE: A Google employee has stated that June pre-orders should have been sent.
The company is now moving through the July orders.
“Hey @everyone, We can confirm that if you pre-ordered Founder’s Edition in June, and your form of payment has now been charged, your Stadia access code has been sent to you via email. We are now moving in sequence through the orders placed on or after July 1st. We will post further updates here and on our social channels.” – GraceFromGoogle
UPDATE: Chris from Google has updated the Stadia Discord once more, this time noting that Premiere Edition orders would begin shipping on Monday.
“Hi Founders, Thanks for sticking with us. I can confirm (from talking to our Product leads today) that if you pre-ordered the Stadia Founder’s Edition, and your form of payment has been charged, your access code has been sent to you via email. Pre-orders for Premiere Edition will start shipping on Monday. I sincerely appreciate everyone’s patience. Grace and I will continue to do our best to keep the community posted with the latest details.” -ChrisFromGoogle & the Stadia Team
This is a developing story and will be updated.
Google’s new streaming-based gaming console appears to be off to a solid start with the Stadia Founder’s Edition officially selling out everywhere.
According to Google Stadia’s Twitter account, the Founder’s Edition sales have now followed Europe’s pattern and ran out. Not to worry for those interested in purchasing a Stadia as a Premiere edition with fewer perks is now available for sale.
While increased sales are a good sign for Google and its parent company Alphabet, many buyers have found out that their orders will not arrive by launch date, instead they will be arriving later in November.
Outside of delivery lag, Stadia has also faced recent controversy for the rather high level of latency which can cause fairly large problems in high-intensity games such as shooters.
According to one PC Gamer article, “latency is clearly present. During an intense fight in Doom, moving and aiming and shooting with the mouse and keyboard just feels sluggish, especially compared to playing on a high-end PC.
“Playing the first level of Doom… I died… I never die on the first level these days when playing at home, at least on the default difficulty”
In response to latency, Google has said they will be investing in AI which will focus on predicting which buttons the player will press before they do, creating a situation of “negative latency.”
Google’s quantum computing division might have made a leap forward for the entire field.
What does that mean?
Put simply, their quantum computer managed to solve a problem that would normally take the fastest conventional supercomputers 10,000 years in about … 200 seconds.
“This achievement is the result of years of research and the dedication of many people,” Google engineering director Hartmut Neven said in a blog post. “It’s also the beginning of a new journey: figuring out how to put this technology to work. We’re working with the research community and have open-sourced tools to enable others to work alongside us to identify new applications.”
While Google appears to have made strides, IBM said in a blog post-Monday that Google had overestimated the difficulty of the task, arguing that instead of 10,000 years the problem could be solved in just 2.5 days.
“We urge the community to treat claims that, for the first time, a quantum computer did something that a classical computer cannot with a large dose of skepticism,” IBM said.